

Reworked Mercenary system that uses Mercenary Companies instead of individual Mercenary Regiments. The Flour Wars that enhance the build-up to the Revolution and make it more likely to happen in the country where they take place. Added an extended Hungarian mission tree. Added an expanded Bavarian mission tree, with 15 new missions. Added an extended Genoese mission tree. Added Saxon mission tree with 16 missions (available for Saxony and Thuringia). New peace treaty to spread the Revolution The Bugdundian inheritance is now an Imperial Incident Added an incident for Burgundy joining the Empire Added Switzerland and the Empire Imperial Incident Added Question of Holstein Imperial Incident Added Pope and the Empire imperial incident Added PU Subject Joins the Empire Incident Added King in Prussia Imperial Incident Added Decline of the Hanseatic League Incident Revolutionary Countries can now take over the torch of the Revolution from the Revolutionary Target. Added unique Revolutionary Guard special unit for Revolutionary countries Added several new unique reforms for Revolutionary countries, both Republic and Empire. Revolutionary Zeal replaces Absolutism mechanics for Revolutionary countries

Players can now provoke rebels into revolting immediately with extra strength Picking a side and winning will leave you stronger picking it and losing is not however advised. Allowed you to choose to support or oppose the Revolutionaries in the Revolution and French Revolution disasters. The ideals of the Revolution now spreads over provinces and incurs harsh penalties on absolutist countries. Added missions for Naples and the Two Sicilies Added mission tree for the Crusader states (The Knights, Epirus, Cyprus, Athens, and Jerusalem) Added mission tree for Germany and the Holy Roman Empire, with unique branches for both tags Added mission tree for Brandenburg/Prussia


Added events adding flavour to the spread of revolutionary ideas in Europe and the colonies. Added an Imperial Incident that triggers once the League War concludes if the majority of the HRE's provinces are owned by Reformed princes, forcing the Emperor to address their demands. It has some of the characteristics of a Revolutionary Republic but a lower max revolutionary zeal and none of the benefits of being the Revolutionary Target. Added a Revolutionary Satellite State government reform that the Revolutionary Target can impose on its client states and enemies. Added Institutionalized Black Army government reform, available near the start of the Age of Reformation. Added 13 new events about the Papal Tithe and Curia Trasury. Added 10 new Defender of the Faith events, including Jihads for Muslim holy cities and opportunities for Catholics to repair relations with rivals. You can now introduce a new heir if you currently have none in a monarchy! There are now tiers of Defender of the Faith dependent on the strength of the Faith. Added Hegemony status mechanics for the greatest of the Great Powers. Added two paths for Imperial Reforms for the HRE, Decentralized and Centralized. Added Imperial Incident system for HRE that will make Central Europe feel more alive and dynamic. New Council of Trent mechanics to let Catholics to stem the tide of the Protestant Reformation. The catholic faith collect tithe from it's adherents to be spent on new features. Pope can now appoint cardinals in other countries or within his own. Added Golden Bulls that let's the Curia Controller affect the entire faith.
